Camera Phone
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Cameraphone (or Camphone) is the name used to describe a device
that combines the features of a mobile phone and a digital camera.
This means that a cameraphone not only functions as a normal mobile
phone, but it is also capable of taking photographs that can then
be transferred over-the-air to other phones. Some cameraphones are
even able to record live video clips, and most 3G phones are
equipped with a camera enabling them to be used for 2-way video
calls.
The usual arrangement is that the camera is completely integrated
within the phone body, although there are several models where the
camera comes as a plug in accessory. As with other digital cameras,
a cameraphone is likely to use either a CCD or CMOS sensor (the two
main types), which converts the light entering the lens into an
electrical signal, and this signal is processed to produce the
photograph. The image may then be viewed on the phone’s screen, or
it can be stored in the phone’s internal memory for later
use.
Cameraphones typically use small lenses with a fixed focus and
aperture, and although these lenses give sharp pictures at a
distance of between a few feet and infinity, they are not suitable
close-ups (with the exception of a couple of phones that have macro
settings). In most cases the lens will be located in a fixed
position on the phone, but some have a moveable lens that can be
rotated by the user.
Most cameraphones provide limited control over the exposure and
other normal camera adjustments, but they do usually offer some
means for the user to edit the photographs taken. Many models are
fitted with a rather weak LED “flash” light, but a few cameraphones
are designed to use a more effective plug in flashgun, which is
often available only as an accessory. A digital zoom control is
provided to magnify parts of the photograph, although this can
worsen the picture quality if over magnified, and due to the way
digital zoom operates it is usually unavailable at the higher
camera resolutions. Cameraphones are now starting to appear with
optical zoom and adjustable lenses, which can only enhance their
functionality.
Taking lots of pictures will put a strain on the phone’s internal
memory, which is of fixed capacity and shared with other phone
features. This problem has been overcome in those phones that have
a memory card slot, since a full card can be easily replaced with
an empty one, and so an unlimited number of pictures can be stored.
As memory cards can be read by other devices, this may prove a
convenient way to transfer picture files, or for printing. Phones
fitted with Bluetooth™, an infrared port or a data cable connector
also offer the user the capability to download their pictures onto
other devices, such as their home PC.
Apart from taking photographs of other people or scenes,
cameraphones also allow a user to take self-portraits. It is
sometimes possible for users to view themselves on the phone’s
display screen, if not, most cameraphones have a small mirror
fitted near their lens, to help aim the shot. A timer is another
universally available feature on cameraphones, which allows a delay
to be set for a shot.
The growth of MMS messaging means that many users now exchange
photographs between compatible MMS phones, although the size of the
MMS file is usually restricted to 100 kB. Some network operators
also allow the user to transfer pictures to a Web-based album, so
that they can be stored online in a virtual photo album, for
sharing with friends and other contacts. Alternatively, the
pictures may be sent as attachments to an e-mail address, if the
phone has an e-mail facility.
The key feature usually quoted for the quality of a cameraphone is
its maximum resolution, a figure given as either a number in pixels
(e.g. 1.3 megapixels) or a standard format (e.g. VGA, or 640 x 480
pixels). The resolution determines the best picture quality that
the camera can capture, and typically a megapixel camera will be
needed to produce acceptable results for standard 6 x 4 inch
photographic prints.
The Sharp Corporation launched the J-SH04 - the world’s first
camera phone - in Japan in November 2000, and this model included a
CMOS image sensor offering a resolution of 110,000 pixels. Today,
all the major mobile phone manufacturers produce cameraphones, and
the latest models are capable of taking photographs of a similar
quality to the average standard digital camera.
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Carrier Signal
: Carrier Signal (Carrier Frequency) is a
continuous signal of a single frequency, which is suitable of being
modulated with (or carrying) a second information signal.
This is the normal method of transferring information by wireless
systems, and in telecommunications the carrier frequency is usually
a radio signal of much higher frequency than that contained in the
information signal. Optical fibre communication networks use light
as a communications medium, and the carrier will then be a
laser-generated light beam. |
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Checksum
:
Checksum is a code used to verify data. It is created by
performing a mathematical operation on all the data together, and
will change according to the value of the data.
Checksums are used to make transmitted data is correct. When
sending data, the transmitter calculates the checksum of the data
that is sent, and sends it with the data. The receiver also
calculates the checksum of the data it receives. If the checksums
don't match then the data�must be�different - i.e. it has not
been�correctly transmitted�- and needs to be re-sent.
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cHTML
: cHTML (Compact HTML) is effectively a cut down
version of the regular HTML (Hypertext Markup Language) used over
the Internet, which has been adapted for use with small computing
devices such as personal digital assistants (PDAs), mobile phones,
and smartphones. cHTML enables small handheld devices to connect to
the World Wide Web, and to present Internet text content on the
mobile device's display screen.
Because handheld devices have limitations in their display, power
supply, and memory resources, cHTML does not support JPEG images,
tables, image maps, multiple fonts, background colours and images,
frames, style sheets and more than two colours. As pages are
designed to fit the screen, scrolling is also not featured, but
four buttons are used to do all the basic operations. However,
cHTML does support GIF images.
WML (Wireless Markup Language) is a similar markup language used
with the WAP (Wireless Application Protocol). cHTML was originally
developed for use with i-Mode devices by Access Company Ltd., a
Japanese company, and was accepted by the W3C in 1998.
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CIF
:
CIF (Common Intermediate Format) describes a video resolution that
is a quarter of the television drawing area. Whilst this should
strictly mean 352 x 288 pixels for PAL (used primarily in Europe)
and 352 x 240 pixels for NTSC (American) resolutions, the
convention of 352 x 288 pixels tends to be globally adhered to by
mobile phone manufacturers when describing their screens or
cameras.
The acronym CIF was originally brought in to use in the late
eighties to early nineties by video conferencing applications but
is rarely heard these days as the resolution it describes is
relatively small and uncommon, only being used in the context of
VideoCD, and more recently mobile phones and low end digital
cameras. Common Interchange Format is sometimes also known as
D1.
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advertisement
: n. item of publicity for a product or service,
in magazine, on TV etc |
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advertising agency
: n. company specializing in producing and
placing advertisements for clients |
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AIDA
: abbr. Attention, Interest, Desire, Action the
objective of all advertisements |
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benefit
: n. advantage of a product or service, usually
derived from its features |
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billboard
: n. signboard, usually outdoors, for
advertising posters |
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circulation
: n. average number of copies of a magazine sold
in a particular period |
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classified ads
: n. small advertisements in magazine or
newspaper categorized by subject |
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commercial
: n. paid advertisement on radio or TV |
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coupon
: n. part of a printed advertisement used for
ordering goods, samples etc |
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doublepage spread
: n. advertisement printed across 2 pages in a
magazine or newspaper |
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eyecatcher
: n. something that especially attracts oneos
attention eyecatching |
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features
: n. special characteristics of a product,
usually leading to certain benefits |
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poster
: n. large sheet of paper, usually illustrated,
used as advertisement |
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Syntax
: The rules for the construction of a command or
statement when using actionscripting. |
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