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Component: |
Array:An Array is just a computer term for a: List or Vector. is one of the simplest date sturctures, and are useful in Flash, and there are numerous uses for Arrays in other programs. |
Variable:book and Book ) are
considered different from each other. Therefore the variable needs
to remain consistent throughout the programming in Flash. |
Shape:Shape is a 2D or implied 2D area defined by line or changes in value and/or colour. |
Vector Graphic: |
Conditional:Conditional statements are a vital part of a programming language; these statements are requests to the computer to make an execution choice based on a given set of conditions. |
Behavior:http://en.wikipedia.org/wiki/Behaviour |
Sound: |
Loop:A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met. |
Timeline:Just above the Stage, you see the Timeline and layers. This is used to create and name layers, and add content to frames on layers to organize how your Flash content plays as the playhead moves across the frames. |
Flash:Flash is an authoring tool that allows you to create anything from a simple animation to a complex interactive web application, such as an online store. |
Expression: |
Shape Tween:By tweening shapes, you can create an effect similar to morphing, making one shape appear to change into another shape over time. Flash can also tween the location, size, and color of shapes. |
Grid: |
Function:A function object is a computer programming construct allowing an object to be invoked or called as if it were an ordinary function. The exact meaning may vary among programming languages |
Layer:Layers are like transparent sheets of acetate stacked on top of each other. Layers help you organize the artwork in your document. You can draw and edit objects on one layer without affecting objects on another layer. Where there is nothing on a layer, you can see through it to the layers below. |
Keyframe:A keyframe is a frame in which you define a change in an animation or include frame actions to modify a document. Flash can tween, or fill in, the frames between keyframes to produce fluid animations. | |
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Scene:To organize a document thematically, you can use scenes. For example, you might use separate scenes for an introduction, a loading message, and credits. Note: You cannot use scenes in a screen-based document. When you publish a Flash document that contains more than one scene, the scenes in the document play back in the order they are listed in the Scene panel in the Flash document. Frames in the document are numbered consecutively through scenes. For example, if a document contains two scenes with ten frames each, the frames in Scene 2 are numbered 11-20. You can add, delete, duplicate, rename, and change the order of scenes. To stop or pause a document after each scene, or to let users navigate the document in a nonlinear fashion, you use actions. |
Movie: |
Object:Object: An item consisting of data that a user can manipulate as a single unit to perform a task. An object can appear as text, an icon, or both. |